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Traveller-digest            Monday, 15 July 1996        Volume 1996 : Number 257

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: Pop Culture in Trav
         2. Re: Pop Culture in Trav
         3. MegaCorporate Couriers
         4. Cardboard Heroes
         5. Re: Jump space theory
         6. Re: Jump 6
         7. Re: Martian Metals
         8. Re: Realism
         9. QSDS Merc Cruiser - TNE version
        10. Re: Jump 6
        11. Re: Jump space theory
        12. Re: Rules for Starship Construction (LONG)
        13. Re: Don Perrin at Phenomenon
        14. Re: QSDS Merc Cruiser - TNE version
        15. Re: favorite quotes
        16. Re: Pop Culture in Trav
        17. Unsuscribing
        18. Re: Imperial Navy (Pretty Darned Long)

----------------------------------------------------------------------

From: eris@pen.net (Eris Reddoch)
Date: Mon, 15 Jul 96 15:48:20 -0600
Subject: Re: Pop Culture in Trav

On 07/15/96 at 09:53 AM,  Paul Walker <tiger@datasync.com> said:

>>"Starting tonight, the classic `Carry On up the Kyber', an Imperial
>>Carry On Company production in three acts, examining the political an
>>military importance of the Kyber Pass on ancient Terra. - Capital
>>Stage & Theatre 150-1026"
>>
>>...and if that reference means nothing to you, then you know nothing
>>of British pop culture.

>OK, I'll bite.  I know nothing of British pop culture.  What is the
>Kyber pass?

That's right!  Good southern boys like Paul and me already know what
Carrying On really means...but Kyber Pass? 

Is that like a Swing Pass, a Utah Pass, or the ever popular Hail Mary
Pass?   <g>

Eris

- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------




------------------------------

From: eris@pen.net (Eris Reddoch)
Date: Mon, 15 Jul 96 16:06:41 -0600
Subject: Re: Pop Culture in Trav

On 07/15/96 at 12:40 PM,  Larry Hadley
<lhadley@knet.knet.flemingc.on.ca> said:

>> >...and if that reference means nothing to you, then you know nothin
>> >of British pop culture.

Want me to tell you what we American's know about British pop culture?

Benny Hill, The Avengers, The Good Life, Dr Who, The Saint, The Young
Ones, Sherlock Holmes, Agaitha Cristie, and Simply Fabulous!  <g>

>  Khyber pass?

...something the English army kept trying to do after eating some
particularly bad curry?  <g>

Sorry!  Couldn't resist, I'll be good now.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------




------------------------------

From: Steve Charlton/Avalon Software Inc <Steve_Charlton@khan.Avalon.COM>
Date: 15 Jul 96 14:06:15 MS
Subject: MegaCorporate Couriers

Ron Dawson <rdawson@cgc.ns.ca> said:
>Do the MegaCorps and others maintain their own "private" XBoat equivalent
>mail networks?  If people are competing on the basis of access to
>information/news, I can see that happening - unless that is declared in
>violation of some form of Imperial charter.

Yes, the MegaCorps have their own courier service.  At least, that was the 
statement in the writeup on SuSAg from JTAS (number 16 or so).  The article 
mentioned that SuSAg and the other MegaCorps maintained their own x-boat-like 
courier services and had small fleets of company-owned armed escorts (like 
Close Escorts).  I think the Traveller Adventure said the same thing about 
Tukera, the "bad guy" in the campaign.

I just happened to think; there was a lenghty JTAS article on stock trading and 
investing.  I think it even got into one of the Best of the Journal 
compilations.  I wonder if it has anything to say about this?   I'll have to 
see if I can find it tonight.

Steve Charlton

------------------------------

From: Steve Charlton/Avalon Software Inc <Steve_Charlton@khan.Avalon.COM>
Date: 15 Jul 96 13:47:01 MS
Subject: Cardboard Heroes

The earlier post about Martian Metals reminded me of another thing; does 
anybody out there have access to the Traveller Cardboard Heroes put out by 
Steve Jackson Games long ago?  Specifically, I am trying to find uncut sheets, 
as I am trying to scan the images and reduce them to make counters for Azhanti 
High Lightning.  This is an experiement, but it can be done; I saw a set of 
vehicle counters last month that were created using the line art and color 
drawings in the TW2K Vehicle Guides.

If anybody has some they're willing to part with (or even rent; I can make a 
copy) or knows of a source, let me know.

Steve Charlton

------------------------------

From: Daniel Taylor <dante@polaris.solon.com>
Date: Mon, 15 Jul 1996 16:32:23 -0500 (CDT)
Subject: Re: Jump space theory

On Mon, 15 Jul 1996, Tom Ellis wrote:

> Jump drives in My Imperium expend energy during jump, and damage to the
> drives whilst in J-Space causes unpredictable and often lethal results.
> 
Which is good, I like it.

It still begs the question, why do they not get
more efficient with advances in fusion tech at higher tech levels?

Daniel Taylor

------------------------------

From: "Bruce Johnson" <johnson@tonic.pharm.Arizona.EDU>
Date: Mon, 15 Jul 1996 14:43:31 MST7
Subject: Re: Jump 6

> From: Joe Walsh <ransom@connect.iconnect.net>

> Huh.  So you're saying the, in the Imperium (circa CT) it is illegal for 
> an entity other than the Imperil government to purchase or requisition a 
> J-5 or J-6 capable starship, without getting some sort of clearance from 
> the government?  Interesting.

IIRC, didn't <only> the Navy HAVE J5 or 6 ships, ie; J6 jump drive 
was only military equipment? I'd imagine it would be sort of like 
walking up to a General Dynamics office, and asking to buy a couple 
of F-16 engines...

Bruce Johnson
Information Technology/College of Pharmacy
The University of Arizona
johnson@tonic.pharm.arizona.edu 


As if this place HAD any opinions...

------------------------------

From: Jeffery.M.Miller@Dartmouth.EDU (Jeffery M. Miller)
Date: 15 Jul 96 17:44:07 EDT
Subject: Re: Martian Metals

There was also a VERY high detail set from Ral Partha, various battledress,hvy
battledress, different weapons fits, etc. I think they were called Fireteam or
sonething, and though I have wanted more since I got my first set way back
when, I've seen no more of them. Any clues? you Brits? Aussies? ennyone?

------------------------------

From: Daniel Taylor <dante@polaris.solon.com>
Date: Mon, 15 Jul 1996 16:58:07 -0500 (CDT)
Subject: Re: Realism

OK, the ablative armor hasn't all gone yet, so my .02cr.

It isn't so much a matter of realism, but of internal consistency.


If a new gizmo works on Regina, it will probably work equally
well on Core, and if an engineering advance works on PP's it
is likely to work equally as well in a J-drive. If you can generate
a gravity field in the absence of a planetary body, you can reasonably
assume the ability to create a reactionless M-drive.

So it's not so much a matter of "realism", just consistency, and
the better the background, the easier it is to maintain that consistency.

Daniel Taylor

------------------------------

From: Steve Charlton/Avalon Software Inc <Steve_Charlton@khan.Avalon.COM>
Date: 15 Jul 96 14:52:19 MS
Subject: QSDS Merc Cruiser - TNE version

Oops, I lied; I had the file here on my work PC after all.  Hope this helps.  
As for everybody else; this is a QSDS version of the Merc Cruiser as presented
in TNE.  The main difference between CT and TNE is that the CT version was 
Jump-3 and 3G, while the TNE version was Jump 1 and 1G.  I prefer the 
"longer-legged" version, but for those who want continuity with TNE designs, 
here you are.  In reality, having both versions makes sense simply because the 
TNE version is much less expensive.  Sort of your Budget Rent-A-Merc.

Mercenary Cruiser (TNE Version)
Tons:  800  Volume: 11200  Cost: 248.109 
Crew:  31  Troops: 40  Passengers (L): 4
Cargo: 29   Controls: Bridge/Fib Tech Level: 12

08 Size Rating   01 Jump Rating
04 Fire Control Rating  01 G Rating / Thruster
01 Battery Mil Lsr 3-3-2-0            02 Power Plant Rating (1x 750, 1x 50 MW)
02 Battery Mil Lsr 3-3-2-0  84.3 Fuel Rating
03 Battery Missile Barbette (5) 00 Meson Screen Rating
04 Battery Missile Barbette (5) 02 (30) Sand Caster Rating
00 Battery   01 Damper Rating
00 Battery   A10 P4 J10 Sensors TL12 Small Military
00 Battery   
00 Battery   10 Armor 16 Structure

Crew Detail: 3 Engineers, 2 Electronics, 1 Astrogator, 1 Pilot, 4 Gunnery, 3 
Screens,
 4 Small Craft Crew, 10 Command, 1 Medic, 2 Steward, 40 troops.
Notes:  The Mercenary Cruiser has TL12 AdvancedCommo, and a TL12 10-ton 
capcaity fuel
purifier.  The hull is an Unstreamlined Sphere (5U).  The ship carries two 
50-ton Modular Cutters
and 2 extra modules in the landing legs, as well as 2 ATVs and 2 Air Rafts.  
There
are 4 Low Berths for medical emergencies.


------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Mon, 15 Jul 1996 19:17:33 -0500 (CDT)
Subject: Re: Jump 6

On Mon, 15 Jul 1996, Bruce Johnson wrote:

> IIRC, didn't <only> the Navy HAVE J5 or 6 ships, ie; J6 jump drive 
> was only military equipment? I'd imagine it would be sort of like 
> walking up to a General Dynamics office, and asking to buy a couple 
> of F-16 engines...

That could be the case.  I don't recall reading that in the CT materials 
I own, but then again I didn't have much information about the Imperium 
until a few years ago....I mostly had rule books, and not many of them. :)


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Mon, 15 Jul 1996 19:30:05 -0500 (CDT)
Subject: Re: Jump space theory

On Sun, 14 Jul 1996, Eris Reddoch wrote:

> Absolutely.  <g> I have a whole set of procedures for the engineering
> types to go through preparing for and during a jump.  I didn't post
> any of my Astrogation or Piloting stuff (it relates to Jump, but not
> really to fuel use and that's what was being discussed), but I have
> task lists for them too.

Hmmm.  Would you mind posting them?  Or, if you prefer to wait a month, 
post them with modifications made necessary by the T4 system?  I think it 
would be worthwhile!  But then, it won't be my fingers typing all that 
in. [G]


> There's also the possibliity of sabotage or accident during the jump
> leading to emergenecy responses and repair tasks.  Or a ship can lose
> coolent or have compenents running hot, and have cooling problems. You
> have to find some way to reduce the heat or you'll have roasted
> travellers.  <g> I don't usually *focus* on in-jump sessions, but
> having all these possibilites is quite useful.

Yup.  Anything can get old and boring if it's done too much, but having 
more potential events at hand (pirates, customs gone awry, jump sessions, 
etc.) makes things interesting for the players and the poor, downtrodden 
referee. :)


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Mon, 15 Jul 1996 19:34:59 -0500 (CDT)
Subject: Re: Rules for Starship Construction (LONG)

On Mon, 15 Jul 1996, Paul Walker wrote:

> OK, Here are the rules for Starship construction.  Please go easy on me as
> I'm a fragil person and don't tear my work apart too much. ;)  Hope this helps.

Whew!  That's a lot of useful information!  Thanks for posting it.  
I have aq uestion, though...

I'll do some snipping to make it evident what I'm referring to...


> Frame Construction:  A shipyard using the Frame Construction method
> generally will begin construction with the creation of the internal
> structure and framing of a starship.  After the basic frame structure is

[snip]

> Hull Construction:  The Hull Construction method is typically used with
> military and other government hulls (*1), odd hull configurations, and hulls
> with specialized internal designs.  The basic process in this type of
> construction is to start with the basic structure of the hull, and add the
> internal structure and components as necessary.  With the aid of
[snip]

I'm sure it is due to my unfamiliarity with shipbuilding, but I couldn't 
find very much difference between these two methods.  Can you help me 
out, please?  They both seem to be saying that they start with the hull, 
then add other components.  What is the difference between them?


Thanks,

- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Mon, 15 Jul 1996 19:40:55 -0500 (CDT)
Subject: Re: Don Perrin at Phenomenon

On Tue, 16 Jul 1996, David Jaques-Watson wrote:

> The original reason for suggesting that Book2 and Book5 be used is this: 
> _High Guard_ sold 200,000 copies. _Megatraveller_ sold 20,000 copies. TNE 
> (including FF&S) sold 2,000 copies. Each rules set dropped an order of 

Whew, that's quite a difference.  I knew the numbers decreased as you go 
up in versions, but I had no idea of the amount of decrease.  Amazing.

> magnitude in sales! Admittedly, these were also sold in different 
> role-playing eras - there was much less competition when "the little 
> black books" were released. However, these figures should tell you 

True, less competition undoubtedly played a factor...

> something of the dilemma facing IG - they need to win over or win back a 
> solid customer support base. All the more reason to encourage local games 
> stores to stock T4, I say!

...although, that still indicates that more people are familiar with CT 
than any other version.  Dunno how many of those people are still RPG'rs, 
nor how many would still like a game similar to CT.  

I guess we'll find out soon! :)


- -Joe
p.s.  Thanks for posting the info...
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Merrick Burkhardt <merrick@rt66.com>
Date: Mon, 15 Jul 1996 19:00:59 -0600 (MDT)
Subject: Re: QSDS Merc Cruiser - TNE version

 
> in TNE.  The main difference between CT and TNE is that the CT version was 
> Jump-3 and 3G, while the TNE version was Jump 1 and 1G.  I prefer the 
> "longer-legged" version, but for those who want continuity with TNE designs, 
>here you are.  In reality, having both versions makes sense simply because the 
> TNE version is much less expensive.  Sort of your Budget Rent-A-Merc.

The TNE version is Jump 3, 2g.  BL Tech. Book, page 30.

- -Merrick


------------------------------

From: Charles Pratt <tminus@u.washington.edu>
Date: Mon, 15 Jul 1996 18:50:53 -0700 (PDT)
Subject: Re: favorite quotes

On Mon, 15 Jul 1996, Tom Ellis wrote:

> Though good quotes, my favorite Han Solo quote is:
>
> "Its not my fault!  Its not my fault...."

"I'm out of it for a little while and everyone gets delusions of
grandeur."  Still the best in my book.

- -----

        "Life is a disease of matter." --- Johann Wolfgang von Goethe
        Charles Pratt tminus@u.washington.edu -- when in doubt, sail.
"The gods do not protect fools. Fools are protected by more capable fools"
                                          -- Larry Niven, _Ringworld_


------------------------------

From: Charles Pratt <tminus@u.washington.edu>
Date: Mon, 15 Jul 1996 18:54:48 -0700 (PDT)
Subject: Re: Pop Culture in Trav

On Mon, 15 Jul 1996, Tom Ellis wrote:

> On Mon, 15 Jul 1996, Larry Hadley wrote:
>
> >   Hopefully not "Beavis and Butthead" ;)
> >
>
> That's funny, that is how I tend to think of Lucan and Dulinor.

"Heh heh.  You said Virus.  Heh heh."

- -----

        "Life is a disease of matter." --- Johann Wolfgang von Goethe
        Charles Pratt tminus@u.washington.edu -- when in doubt, sail.
"The gods do not protect fools. Fools are protected by more capable fools"
                                          -- Larry Niven, _Ringworld_


------------------------------

From: mike & patty <musashi@norfolk.infi.net>
Date: Mon, 15 Jul 1996 22:15:31 -0400 (EDT)
Subject: Unsuscribing

I no this doesn't belong on the TML, but I've followed the intructions to
unsuscribing Traveller ML as e-mail and converting to digest, and the
majordomo keeps sending my mail back as unreadable.

is it:  unsuscribe traveller musashi@norfolk.infi.net or what?

and is it: suscribe traveller-digest musashi@norfolk.infi.net?

Musashi

Doomo Arigato Gozaimasu



------------------------------

From: mike & patty <musashi@norfolk.infi.net>
Date: Mon, 15 Jul 1996 22:15:33 -0400 (EDT)
Subject: Re: Imperial Navy (Pretty Darned Long)

Force Assault Transport
Range from 10,000 to 25,000 tons displacement.  Rated at Jump 3, with 2G+ 
thrust.  These ships carry a drop capsule tubes and a squadron of assault 
landers, and are optimaized to carry a full Marine Assault Force and its 
equipment.  These ships are named for Marine winners of the Imperial Starburst 
for Extreme Heroism.  They are found in many Group or Fleet SupRons, or 
attached to ACruRons.  There are two classes in active Imperial service:
Marteens class, 25,000 tons displacement
Huluuga class, 20,000 tons displacement

Brigade Assault Transport
Range from 50,000 to 100,000 tons displacement.  Rated at Jump 3, with 2G+ 
thrust.  These ships carry  several drop capsule tubes and a squadron of 
assault landers, and are optimized to carry a full Marine Landing Brigade and 
its equipment.  These ships are named for famous Marine battles in Imperial 
history.  They are found in many Group or Fleet SupRons, or attached to 
ACruRons. There are two classes in active Imperial service:
Iwo Jima class, 100,000 tons displacement
Jae Tellona class, 75,000 tons displacement

Light Transport
Range from 25,000 to 50,000 tons displacement.  Rated at Jump 3, with 2G+ 
thrust.  These ships carry several shuttles and other auxilliary craft, and are 
configured to carry up to 5,000 troops and their equipment (or half that many 
with vehicles).  The ship carries a platoon of Marines for security purposes.  
These ships are named for famous non-Marine ground battles.  They are generally 
assigned to Transport Squadrons (TranRon).  There are two classes in active 
mperial service:
El Alamein class, 50,000 tons displacement
Xochtil class, 35,000 tons displacement

Heavy Transport
Range from 100,000 to 250,000 tons displacement.  Rated at Jump 3, with 2G+ 
thrust.  These ships carry several shuttles and other auxilliary craft, and are 
configured to carry up to 25,000 troops and their equipment (or half that many 
with vehicles).  The ship carries a company of Marines for security purposes.  
These ships are named for Imperial Army winners of the Imperail Starburst for 
Extreme Heroism.  They are generally assigned to TranRons.  There is one class 
in active Imperial service:
Quintus class, 175,000 tons displacement

Hospital Ship
Range from 25,000 to 50,000 tons displacement.  Rated at Jump 3, with 1G 
thrust.  These ships carry  one squadron of assault landers and several other 
auxilliary craft, and up to a platoon of Marines for security duties.  The ship 
carries a 500-1,000 bed hospital, fully equipped with labs and special 
equipment.  These ships are named for famous doctors from Imperial Navy or 
Marine history.  They are generally found in Group-level SUpRons, and in some 
ACruRons and TranRons.  There are two classes in active Imperial service:
Dr. Kaligaan class, 50,000 tons displacement
Dr. Yamashita class, 35,000 tons displacement

Squadron Tender
Range from 10,000 to 25,000 tons displacement.  Rated at Jump 3, with 1G 
thrust.  These ships carry several shuttles and other auxilliary craft, and a 
squad of Marines for security duties.   There is no overall naming convention 
for ships of this classification.  There is generally one assigned to every 
squadron.  There are three classes in active Imperial service:
Sule Jukala class, 25,000 tons displacement
Calfix class, 17,500 tons displacement
Opendra class, 10,000 tons displacement

Fleet Tender
Range from 250,000 to 500,000 tons displacement.  Rated at Jump 3, with 1G 
thrust.  These ships carry numerous shuttles and other auxilliary craft, and a 
platoon of Marines for security duties.  There is no overall naming convention 
for ships in this classification.  They are usually assigned to Group-level or 
Fleet-level SupRons, as well as some TranRons.  There are two classes in active 
Imperial service:
Terwitch class, 450,000 tons displacement
Wutusi class, 250,000 tons displacement

X-Boat Tender
Range from 750 to 1,500 tons displacement.  Rated at Jump 3, with 1G thrust.  
These ships carry  three to five X-Boats or Scout/Couriers.  There are no 
troops regularly assigned to these vessels.  There is no naming convention for 
ships of this classification.  These ships are sometimes called up for Imperial 
Navy service to carry larger non-starships (gunboats, SDBs); those that are 
will generally be assigned to SupRons or TranRons.   There are three classes in 
active Imperial service:
Yerkes class, 1,500 tons displacement
Jaballa class, 1,000 tons displacement
Idmaani class, 800 tons displacement

Fleet Courier
Range from 250 to 500 tons displacement.  Rated at Jump 6, with 1G thrust.  
These ships carry  no auxilliary craft or Marines.  These ships are named for 
famous Imperial Navy personnel who did not win the SEH.  Most larger ship 
squadrons will have one or more of these ships. There are two classes in active 
Imperial service:
Renfield class, 500 tons displacement
Jalaaga class, 300 tons displacement

Scout Courier
Range from 100 to 150 tons displacement.  Rated at Jump 2+, with 2G+ thrust.  
These ships carry  no auxilliary craft or Marines.  These ships are used by 
both the Imperial Navy and the Imperial Interstellar Scout Service.  There is 
no overall naming convention for ships of this classification.  When these 
vessels are called into Imperial Navy service, they will be assigned to all 
squadron types as another type of Fleet Courier. There are six classes in 
active Imperial service:
Serpent class, 150 tons displacement (TL14, Jump 4)
Robilar class, 125 tons displacement (TL13, Jump 4)
Merkur class, 100 tons displacement (TL15, Jump 5)
Komodo class, 100 tons displacement (TL14, Jump 4)
Eagle class, 100 tons displacement (TL12, Jump 3)
Sextant class, 100 tons displacement (TL10, Jump 2)

Fighters
Range from 5 to 50 tons displacement.  Rated at 6G thrust.  These craft have no 
auxilliary craft or Marines.  Interceptors have less fuel, and thus less patrol 
time, while Heavy Fighters carry a great deal of fuel and extended 
accomodations, making them excellent spacecraft for patrol or picket duty.  All 
are equipped with a laser (two in the case of the Talon) and can carry a 
missile in an undercarriage cradle (two missiles in the case of the Talon).  
The underwing pylons may be equipped with extra fuel tanks, less-powerful TAC 
missiles or even autocannon or fusion weapons for ground support.  There are 
three classes in active Imperial service:
Isveddi-class Light Fighter (interceptor)
Rampart-class Fighter
Talon-class Heavy Fighter

Gunboats
Range from 50 to 1,000 tons.  These are all heavily-armed and -armored non-Jump 
vessels, rated at 6G thrust.  This classification includes heavy support craft, 
landers and the more numerous System Defense Boats.  There are nine classes in 
Imperial service:
Raptor-class System Defense Boat, 600 tons displacement
Warhawk-class System Defense Boat, 500 tons displacement
Thunderbird-class System Defense Boat, 400 tons displacement 
Fury-class System Defense Boat, 300 tons displacement
Rusiidi-class System Defense Boat, 200 tons displacement
Sherman-class Close Support Gunboat, 400 tons displacement
Galiaagin-class Close Support Gunboat, 200 tons displacement
Janeerir-class Assault Lander, 50 tons displacement
Astarga-class Assault Lander, 30 tons displacement

Auxiliaries
Range from 1 to 1,000 tons.  These are all non-Jump vessels, ranging from 1G to 
6G rating.  All of these ships are standardized only in size and control 
interfaces; individual fleets generally procure their own auxiliaries from 
local manufacturers.  All such vessels must be TL14, and must conform to the 
requirements for the listed classification.  Vessels may be armed or unarmed, 
depending on mission.  The standard classifications in Imperial service are:
Shuttle, 100 tons displacement
Fuel Skimmer, 400 tons displacement
Cutter, 50 tons displacement
Pinnace, 40 tons displacement
Ship's Boat, 30 tons displacement
Launch, 10 tons displacement
Gig, 20 tons displacement





------------------------------

End of Traveller-digest V1996 #257
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